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International Toy Fair Nuremberg 2011
Internationale Spielwarenmesse Nürnberg 2011

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Queen Games
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Alternately players place locomotives on the board, with a maximum of five per turn, or a player takes one locomotive and puts it behind his player screen.
Each time when a city is connected the value of that line is increased: one for a white town, up to four for a blue town.
The third option for a player is to exchange one locomotive from behind his player screen for two others.
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At the end of the game, players multiply the amount of locs behind their screen with the value of that line/colour.
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Paris Connection, David V.H. Peters, Queen Games, 2011 - 3 to 6 players, 8 years and up, 30 minutes
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Selling your goods at the market, it's (not) that easy in this game. Trying to get the attention of the customer is important, for then he will be liable to buy something at your booth.
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A turn comes down to performing one of the following: build a market booth, take a build card, play the market bawler, or move the customer. Having a customer at your booth brings a player money, and more when the booth is larger, but the customer moves to the nearest booth. Which customer do you want to move, then?
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Besides, after moving to a booth, the customer is exchanged for the one that momentarily had been out of play (and consequently could not score). This causes situations to change suddenly!
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Kairo, Kimmo Sorsamo, Queen Games, 2011 - 3 or 4 players, 10 years and up, 60 minutes
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The extension(s) that unfortunately did not make it to Essen: The Wishing Well, The Leaf Gold, and The Glaziers.
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Fresco - expansion modules 4,5, & 6, Wolfgang Panning, Marco Ruskowski & Marcel Süßelbeck, Queen Games, 2011 - 2 to 4 players, 10 years and up, 60-90 minutes
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The bishop presents the painters with some extraordinary scrolls. With the help of these chronicles of the elder masters, players now can restore the fresco to his fancies and earn extra victory points.
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Fresco - expansion module 7, Wolfgang Panning, Marco Ruskowski & Marcel Süßelbeck, Queen Games, 2011 - 2 to 4 players, 10 years and up, 60+10 minutes
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Players build castles and score for them - yes, that's what they do again.
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On a variable gameboard players one by one unveil the tiles and place them in such a way that their shield is pointing to the desired field from which resources can be get. For one grain, one iron and one wood a player can build a castle - but only in a space his shields have the majority in value.

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Two silver enables a player to buy a random desired resource. Silver is also used to buy cards with which a situation can be changed, for instance there is a card with which the position of a tile can be rotated.
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Players score for their castles whose value depends on the presence of nearby villages and cities. Two modules 'Dilemma' and 'Battle' increase the challenge and complexity of the game. This is a clever and lately popular way to present a not overly complex and even simple game that still provides a charm for the more experienced player, and, not very unimportant, present a game that meets the requirements for a Spiel des Jahres short list.
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Castelli, Günter Burckhardt, Queen Games, 2011 - 2 to 4 players, 10 years and up, 45 minutes
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Someone at Queen Games must like trains!
'German Railways' in fact is a reprint of 'Preußische Ostbahn' by Winsome Games in 2008. It played nicely, but the components were, well, not very state of the art, and that is an understatement. The game Queen Games now presents has all what it needs for the spoiled aficionado, such as train shaped pieces, just as was the case with 'Chicago Express' (Hey! Another traingame!), from Harry Wu too.
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German Railways, Harry Wu, Queen Games, 2011 - 3 to 5 players, 12 years and up, 60 minutes
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'Tenno's Court' is the expansion for the second edition of 'Shogun'.
Players can try to get cards which give them all sorts of advantages. For this, they need to be present in Tenno's court with one or more officials, at the cost of armies they otherwise could have place on the board.
Three cards are placed in the court, and players mutually agree their strength. The strongest card will take three officials in the court, the middle two and the weakest one official.
The expansion is only playable with 'Shogun'.
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Shogun: Tenno's Court, Dirk Henn, Queen Games, 2011 - 3 to 5 players, 12 years and up, 90-120 minutes
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Become the most powerful Lord by cleverly building your castles and aiding in the battle against France. The larger the castle, the more influence a player has.
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Playerboard. Each built section gives the player an extra advantage
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The section were the battle against France is fought
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Lancaster, Matthias Cramer, Queen Games, 2011 - 2 to 5 players, 10 years and up, 60 minutes
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