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International Toy Fair Nuremberg 2012
Internationale Spielwarenmesse Nürnberg 2012

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Schmidt Spiele
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Published in 'Essen', but covered here.
Players start on the center planet, cards being the motor of the game.

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When a player wants to travel to a planet, he plays a card and uses the blue number that must be equal to or exceeding the blue number of the planet.
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When exploring an already visited planet, a player uses the green number on a played card. He then reserves one of the tiles in the blind stack and marks it with one of his colored markers. When playing two cards, aplayer colonizes an explored planet, and all players may take their reserved tiles and place them in their reserve.
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The game ends when the draw pile is exhausted. Space stations score 3 points per station, ore scores the amount of ore collected, multiplied by the amount of the most collected colour. The same goes for aliens. Green and blue matter scores 7 points per combination; all other matter scores 2 points. Collected water tiles score increasing: from 2 points for 1 tile to 14 points for 4 tiles. A refreshingly simple and fun game that does not deserve the little attention it has gotten so far.
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Each player has a spellbook from which each simultaneously chooses a spell. The spell number determines the player order, spells are cast, and a new round begins until the last round -the 10th round in a 4 player game.

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At the start of the game, players can only use spells 1 through 6, but with every round the spell number is increased by one. Players must use the abilities of helpers that he has in front of him. When a player has two or even three similar helpers, the ability is used twice or even three times. After the cast, the player takes an adventure card of his choice. At the end, players count their money, each Taler scoring one point; the treasure cards score points as indicated in the lower corner, as do the adventure cards.
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Grimoria, Hayato Kisaragi, Schmidt Spiele, 2012 - 2 to 5 players, 10 years and up, 30-45 minutes
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