xxxx

International Toy Fair Nuremberg 2011
Internationale Spielwarenmesse Nürnberg 2011

x
Hans im Glück
x
This is the fifth module of Dominion. It adds thirteen new kingdom cards to Dominion, plus five unique cards. The central theme is variety: there are cards that reward you for having a variety of cards in your deck, in your hand and in play, as well as cards that help you get that variety.
x
x
For those who missed the third module in Essen: this one adds twentyfive new kingdom cards to Dominion, plus two new basic cards that let players keep building up past gold and province. All is about wealth; there are treasures with abilities, cards that interact with treasures, and there are powerful but expensive cards.
x
x
Dominion - Reiche Ernte/Blütezeit, Donald X. Vaccarino, Hans im Glück, 2011 - 2 to 4 players, 13 years and up, 20 minutes
x
x
x
x
Carcassonne celebrates its 10th anniversary! For this occasion the game has been repacked into a giant size meeple, together with the expansion 'Das Fest'.
x
x
At the 'SpieleGlück' night organised by Smidt Spiele and Hans im Glück the occasion was also celebrated, among others with a large cake measuring approximately 150 x 150 cm.!
x
x
It simply could not be avoided, where every other publisher already had his share of dice variant of some sort, but here it is: Carcasonne - the Dice Game! Roll the dice, give the catapults to your neigbour, or just throw three meeples and double your score next turn!
x
x
O, how cute they are! Transparent meeples! I love 'm!
x
x
x
x
Two to four players play six rounds and try to gather as many victory points. Each round a new civilization is determined with which the players have to deal. Around the new civilization a couple of treasure chits are placed at predestined positions.
x
Players mainly try to gather the right cards in order to be able to play them to collect gods or walk on the board and collect treasure chits or place colums which score points at the end of the game.
x
x

In order to claim a god tile, a player has to play a number of different cards; for instance if the tile shows 4-3, the player has to play four cards of one kind, and three of another. Each god gives points and different advantages. The religion tiles that cost money, act as a discount on the cost of a god, e.g. a '2' tile simulates two cards of that specific kind.

x
x
In order to walk, a player needs to choose that type of action and play the necessary cards and/or pay money for each step. Walking is necessary to reach the treasure chits and build scoring columns. When the last displayed god of an era is bought, or all treasures are claimed, the round ends and the gods are scored.
x
Some more information on some of the gods:
'Stonkus': Each time a player plays money cards, Stonkus acts as two additional money.
'Gaiviles': a player may move once, by money or in his movement action, jump over a foot or column of an other player. This may enable him to reach a specific chit or allow him to build a column.
'Plaesiris': two half god chits are immediately turned face up.
'Vinthrad': acts as an additional foot.
'Pietalte': this god can only be acquired by cards alone; the use of religion tiles is not allowed. When there is a scoring, this god is arranged to one of the religion tiles where it scores the number on that tile.
'Traitera': once in a game, a player may discard this god and make another turn, effectively having two turns in a row.
x
Pantheon, Michael Tummelhofer, Hans im Glück, 2011 - 2 to 4 players, 10 years and up, 45 minutes
x
x
x